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KANGARUMBLE

The walloping wallaby split-second-stomp party!

A wacky local multiplayer party game where there's just one way to win: get the most stomps!

Year: 2020

Role: Level Designer

Tools: Unity, Procreate

Level Design

As the level designer, I was in charge of concepting, implementing, and iterating each arena of KANGARUMBLE in Unity. Because it was my first time working as a level designer and using Unity, I was able to pick up lots of new skills!

One design constraint I worked with is avoiding spots where players could run and hide at the end of their turn. We wanted to promote a playstyle that encouraged players to constantly move around. To solve this, I ran many playtests and used that information to do small iterations and fine tune the platforms. Almost all the final levels ended up completely different from the original concept!

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