Orange Orchard is a two-player card game where you are tasked with growing as many oranges as you can! Sabotage your enemy with pests and fertilize your way to citrus victory!
Role: Game Designer
Tools: Procreate, Adobe Illustrator, Adobe Photoshop
I was responsible for all aspects of Orange Orchard, including game mechanics, card design, and art. I was able to apply what I learned about visual design and color theory into the Orange Orchard cards. I also took into account player feedback, adjusting as needed. The tools used were Adobe Photoshop, Adobe Illustrator, and Procreate.
Apart from visual design, I worked on balancing cards and making sure that none of them were overpowered. I relied on playtesting to learn about the different playstyles of my game, adopting a trial-and-error approach to my development.